Hero's
Name: |
Roanoke
Obliete |
Player's
Name: |
greybeard |
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Species: |
Mutant
Goblyn (Mok) |
Profession: |
Tech
Op |
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Gender: |
Male |
Career: |
"Alchemist" |
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Attributes: |
Discovery,
Worldly, Precise, Flippant |
Last
Resorts: |
0 |
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Setting: |
Magi
& Magnus |
GameMaster: |
Grey Knight |
Last
Resort Cost: |
0 |
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ACTION
CHECK SCORE
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COMBAT
MOVEMENT RATES
|
|
ARMOR |
LI |
HI |
En |
AP |
Score |
Die |
Tough |
Mass |
Hide |
Dermal
Reinforcement |
d4+1 |
d4 |
d4-1 |
0 |
- |
- |
O |
0 |
- |
ATTACK
FORMS |
Score |
Base |
Type |
Range |
Damage |
Hide |
Clip |
Mass |
Natural
Attack |
10/5/2 |
+d0 |
LI/O |
Personal |
d4s/d4+1s/d4+2s |
-
|
-
|
-
|
Unarmed |
10/5/2 |
+d0 |
LI/O |
Personal |
d4s/d4+1s/d4+2s |
-
|
-
|
-
|
Electrokinesis |
12/6/3 |
+d0 |
EN/O |
4/8/16 |
d4+2s/d6+2s/d4w |
- |
- |
- |
Bonus |
SITUATION
DIE STEPS SCALE |
Penalty |
||||||||||
-5 |
-4 |
-3 |
-2 |
-1 |
+0 |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
-d20 |
-d12 |
-d8 |
-d6 |
-d4 |
+d0 |
+d4 |
+d6 |
+d8 |
+d12 |
+d20 |
+2d20 |
+3d20 |
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PSIONIC
SKILLS |
Energy:
6 qqqqqq |
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MUTATIONS |
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CHARACTER
NOTES
Tech Op Action Check Increase: action check score increased by 1
Tech Op Accelerated Learning: see chart in PH pg 32 when advancing in levels
Created by The Windows Alternity Character Manager
Background
Based Outcast of Nomadic Tribe
Observant
Perk: (WIL, active, 3) -1 step bonus to Awareness-Perception checks
Superior
Psionic Talent (Special, active, 5) Telekinese Kinetic Shield,
Electrokinesis, Cyro, Pyro
Painful
Psi (CON, 4) Stamina-Resist Pain or stun damage d6+1/d4+1/d6-1/d4-1/1
CF/F/O/G/A
Criminal
Record (4) Diabolical Taint and Use of such taint against the state.
Enhanced
Reflexes Mutation: Action Check -2 step bonus
Dermal
Reinforcement Thick and mane-like pelt
Natural
Attack Unretractible claws and fangs
Adaptation
Heavy Gravity - +1 str and 1 dex in earth gravity (ignored), +2 penalty in
light zero gravity, -2 penalty in heavy gravity areas
Oversized
Arms 150% longer arms, allow for greater reach.
Slight
Environmental Sensitive (Wet) (CON) +2 penalty to all checks when wet or in
water.
Major
Physical Change (CON) +4 penalty to PER checks when appearance has affect,
change appearance of Mok ape-like creature with heavy yellow-orange mane
(lion-like) and yellow fur pelt. Face
is cat like and black. Fangs and claws
are very apparent. Feet are hoof-like.
Psionic
Power Empathy/Precognition Rank 3 & Biokinesis/Intangibility Rank 3
Suspectibility
to Energy Damage - +1 damage
Background
The bardic story of the Demonic Ape is one to surely
frighten local children to stay away from ancient ruins. Out of the forbidden
zones of the wastes a hulking stranger wanders in. The origins of this strange aberration from the wilds is not well
known. Are they natural or part of some
new mutant breed? Known as bar-lgura,
wendigo, or moks depends on the human legend orientation. These creatures appear as a large hydrid of
ape and lion. The ape-like creature has a heavy
yellow-orange mane (lion-like) and yellow fur pelt. Its face is cat like and black adorned with fangs. They have over long arms capped with hand claws
which are very apparent. Feet are
hoof-like. A definitive,.threatening
appearance that keep most, if not all in fear which also attribute the moks to
a nomadic life. Though primitive and
primal in appearance, he is highly intelligent and curious. So why venture near civilization as it is
known now. This gentle giant is more
worldly than one would give them credit for.
For all their worldly travels, they are innately curious and seek to
gather information and knowledge. The
moks travel much of the Arabic lands from Mesopotamia to Carthage
The creatures are also gifted with the ability to connect to
the spirit world. They can sense things
from the past as well as the future.
They can even venture into their realms to ignore the very physical
surrounding of the material world.
These traits coupled with their appearance cause much fear and suspicion
from humanity. Being somewhat of a
disconnect with the natural world, the four primary elements that make up the
world according to the Greeks (or Hellas) effect the moks in unusual ways. They seem repelled if not harmed by them in
their purest form. The moks try to
avoid such situations as possible.
Humans, who know their legends well, often chase a wandering mok off
with a flaming torch or a bucket full of water.
Roanoke is a mok raised in Babylonia and Egypt. His later wanderings brought him to the edge
of the Arabic lands at Byzantium. There
he studied much under different Hellic philosophers and eastern swamis in Byzantine. There he gained much appreciation of mystical
nature of the four basic elements, air, earth, fire and water, and their cosmological
influence of all things. Such influence
impacts the very core of life. The ability
to manipulate these primal elements in a physical sense was well routes in his tutolage
of alchemical sciences. Besides the
examination of the external world, he also spent much time in the reverie of
the spirit realms. There he learned of
the connection of primal energies and that of life. Life is a culmination of all energies equally, and that the
physical body is merely a shell to contain it.
The spirit is the conduit of the energies to feed the life source. He has experimented with these nodes and has
been able to control the vary energies as single entities in the physical world. However, it causes him great pain with such
attempts. He has developed some
resistance to the pain, but the pure energies still take their toll if care and
precise concentration is not maintained.
So he seeks further enlightenment to achieve total dominion of his personal
energy well to nullify his racial vulnerability to pure natural elements. He hopes that one day he may pass unto his
fellow moks the enlightenment to resist the pure elements that intimidate them.